The Continuous War Train, 2018 is a 3D animation by Ken Rinaldo of a never-ending American freight train, pulling military Humvees, tanks, jets, rockets, missiles, and future space and robotic military technologies.
The continuous war train elements are interspersed with actual footage of how companies sell military goods, with 3D animation allusions to contemporary film superheroes, and historical footage of WWII and eventually actual war footage of current wars on our planet.
The train is slowly rumbling through a sleepy Midwestern town, and as the freight train proceeds, conventional weapons give way to future space weapons. Here the real and the imagined are on parade, as sold by contemporary military companies, and bolstered by footage of first-person shooter games. First person shooter games are one primary recruitment tool for worldwide militaries.
In this illusory world, all individuals seem to be the hero. War is presented in an ironic and heroic fashion.
Contemporary Hollywood movies create motivation, for our children, selling the notion of “the hero” and the power of the military machine, while suicide still remains the leading cause of war associated death, in the US.
At the train-crossing, where red lights are flashing, cars are backed up on crumbling asphalt.
In the far background, is a derelict farmhouse in a wheat field, a second-hand shop on the main street, is where everyday people can now afford to shop for clothing and household goods.
The sound is composed of trains squeaking on rusty tracks and the thumping of steel wheels on tracks, conflated with human shrieks, woman’s cries and babies crying and the sounds of war and bombs.
This animation comes about amidst the recent announcement of the Trump administration for a new Space Force and influenced by the American entertainment industry, that is obsessed with violence and war.
Still, the US is not alone and other countries are also part of this international obsession with the development and use of these senseless means of conflict resolution: The numbers below are in billions spent. Sad that the US outspends the next 12 nations combined.
|2||People’s Republic of China||150.5|
This visual of how both the US and Russia are driving arms sales is also sobering and sad.
The superhero genre figures prominently in the American psyche, and war heroes continue to be celebrated.
The manufacture of fear, the American infatuation with military might, and the unbridled worldwide military-industrial complexes continue to divert funds from human-centered social needs, like education, food, environment, and healthcare.
America continues to export a means of violence to other nations, through our advanced weapons, all in the name of “security” and “defense.”
In 2015, the United States federal governments budget was $3.8 trillion, with $598 billion spent on the military. Donald Trump proposed an increase in the military of $681.1 billion and that’s about $14,000 for each woman, man, and child living in the United States. The U.S. military budget is higher than the twelve other most massive military budgets in the world combined, and more than 54% of U.S. Government discretionary spending. The power conglomerates of the private military Industrial contractors employ a revolving door.
Government workers are hired as high paid board members into these large arms-producing companies, moving directly from government jobs and becoming military lobbyists.
Sadly, this isn’t new as war is a way of life for most of America. Even if you look only at significant deployments, we have been involved in one war or another, for 37 of the last 78 years.
The Pentagon’s numbers show that during George W. Bush’s eight years he averaged 24 bombs dropped per day, which is 8,750 per year. During Obama’s time in office, the military dropped 34 bombs per day or 12,500 per year.
And in Trump’s first year in office, he averaged 121 bombs dropped per day, for an annual total of 44,096 or one every 12 minutes.
We are at constantly at war, even as we experience a state of relative peace in our hometowns.
As global warming is now considered the primary threat to national and international health and security and food and water will become increasingly more scarce, I believe we need to realign our national priorities and stop this Continuous War Train, in its tracks.
We can do this by voting and speaking to values of peace and non-violent means of change.
We can only oppose acts of violence with nonviolent means.
About: Special thanks to Emily Subr who worked as an intern for this project during the summer of 2018 and Fall of 2018. She worked tirelessly on the scenes for the town and creating many test renders and scenes in this animation including the scenes where cars are backing up to the lights. She worked doing and animating trains and cameras. Special thanks to Trademark Gunderson who collected sound for this project and mixed in the 5.1 sound as well as helping me select the composers and sound sequences. Special thanks to Danner Seyfer Sprague who worked to animate trains and cameras and many test renders. Specials thanks to interns Song Chow and Laura Black who worked getting military goods places on train cars and textured mapped other cars.
Special thanks to the curator Jun-Jieh Wang who commissioned this work for this former Airforce Base and assistant curator Ye Ren Yu for his amazing assistance getting all complete.
Thanks to curator Maria Campitelli at Salone Delgi Incanti and curator Antonio Cerveiro Pinto New Art Festival 18 and brought this work into their exhibitions.
TAIWAN CONTEMPORARY CULTURE LAB, Taipei, Taiwan, Oct 2018-Jan 2019
Re-Base: When Experiments Become Attitude worldwide premiere of the Continuous War Train invited and commissioned by curator Jun-Jieh Wang
Created by Ken Rinaldo 2018; Concept, 3D modeling, train animation, camera animation, sound, asset acquisitions, rendering, and direction.
Interns and studio Assistants
Emily Subr; 3D animator, modeler, town staging and modeling, lighting, train rigging, rendering, and nature scenography
TradeMark Gunderson; 5.1 surround sound engineering, video compositing, video editing, and sound.
Danner Seyffer Sprague 3D modeling, train rigging, and asset management and discovery
Laura Black 3D modeling, and asset management, research
Song Chow 3D modeling, and asset management, research
Music Samples from: